Well, this is the opposite of most complaints about the T2K damage system -- most GMs and players think it's not lethal enough. I don't think it's lethal enough, but that may be a bias since I've been to real combat, as have some other members of this board. But you're right -- the GM needs to balance realism vs. playability. I just think the damage system is over-balanced towards playability.
Another possibility is to enforce rules that a lot of GMs (including me, I must admit) tend to gloss over -- knockdown, shock, wound infection, and suchlike.
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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