Quote:
Originally Posted by Snake Eyes
If CERN's Large Hard-On Collider didn't create a black hole that swallowed the Earth or tear a rift in the dimensional fabric that let alien demons through then I doubt HAARP will set the ionosphere on fire or whatever the hell it's supposed to do.
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I
firmly think that HAARP is nothing more than a high-atmospheric research station in real life -- just what it says, a scientific station to study the aurora, ionosphere, and magnetic field. I an not saying in any way that IRL, it is anything else.
But I presented here as sort of an interesting sidebar to the Twilight War history -- god knows we T2Kers have made up a lot of alternate history for T2K in our respective campaigns. Maybe an adventure to Alaska could be devised -- maybe HAARP is, in the T2K timeline, actually screwing up weather and is "stuck on" and the players are dispatched with a team of scientists from Colorado Springs or somewhere to turn HAARP off. Or better, the players and the scientists have to penetrate deep into Siberia or Western China to turn off the Soviet or Chinese counterparts to HAARP. Something like that could be a priority mission, since rogue weather can really play hell with trying to recover civilization, and it could be the makings of a long-term adventure or even a whole campaign.