One problem that can develop in a campaign (I've especially seen it in D&D campaigns where the characters were high-level) is that if combat does not carry a significant risk of danger, the players can get cocky, arrogant, and reckless. To an extent, the characters (as played by their players) have a right to be -- they've survived World War 3. But campaign-wise, I think it's better if they think that almost any moment could be their character's last.
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
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