I have found a game full of guys who lived the life tend to make it fun, and they force a GM to bring his A game.
I find that enthusiasts tend to kill more games, in the case of several of my games going south that is what killed them. Enthusiasts who got munchkin on us. Or in my Arctic Raiders game, a know it all active duty kid who had all of 6 months time in service and came on waaaay to strong with alot of bookishness but no real knowledge, and a general disreguard for the other players.
I think you should change the criteria as well between combat arms and non combat arms as well as services, because the mindsets are different between all of the above. Navy and AF are more these days a support role, Army and Marines tend to be the direct combat guys <with only a handfgul from the other organizations> and then the Army and Marines also get divided between the combat arms and the supporting side of the house, and again the mindset is radicaly different with a whole new intensity level.
Think about this Rae, you are a teacher right? Imagine someone who has no clue about your job telling you how you should do it? And they tell you all kinds of things you know are contrary to doing that job and insist it must be done that way even when you know better. It is like fingernails on a blackboard after a while.
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"God bless America, the land of the free, but only so long as it remains the home of the brave."
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