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Old 05-26-2010, 09:06 AM
Graebarde Graebarde is offline
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Join Date: Nov 2008
Location: Texas Coastal Bend
Posts: 528
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Quote:
Originally Posted by Raellus View Post
I'm curious as to why T2K appeals to vets- especially combat vets- when it can only ever beel a pale approximation of the real military experience.
I spent most of 11 years in the Army, cira 68-79, the first five in infantry with tours to the SEA War games, and my second tour due but was abruptly sent to Korea with 135 other grunts at the Overseas Replacement Station. It was out of the frying pan into the fire too.. as we did have combat one night against infiltrators.

Anyways, why would a vet want to play T2K? For me it was a release.. call it therapy for lack of a better terminology. I ALWAYS approached the game from a perspective of playing out scenarios that could TEACH the younger guy. ie. basic tactic can be passed on, IF the person is receptive. I tried to never come on too strong, unless of course you have an idgit that will NOT listen to advise and then whines when he gets to build up another character while the game goes on around him, only to loose that character in the next encounter.. some guys NEVER learn. T2K is a game of SURVIVAL. I had a hard-core HoG when I first played, yet managed to survive for ten years with the same character in his campaigns around Poland.

The ONLY guys that bothered me were the ones that had absolutely NO idea what it entailed to be SOF and wanted to play an operator, AND be a COLONEL as well, because that's what he rolled up of course, and it IS only a game.. (same guy that kept getting killed... think his record was five in one session). But to his credit, he FINALLY did 'settle down' and some wisdom seemed to seep into his cranium.

What I enjoy is creating character's, realistic characters, with detailed backgrounds... which is much more useful in PBeM than FtF I might add.

T2K is a stess release, and teaching medium for me. At least I hope SOMEBODY learns something useful from it.

Grae
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