Adventure Ideas.
Another thread that I hope takes off enough to warrant a sticky, this time modifications to existing adventures or fresh new ideas.
Free City of Krakow: LT Schaeffer can be saved by a competent medic, he's not dead yet. This can give the players an NPC who has some combat experience to advise them, if they're not former military/combat vets.
The party is contracted by the Ormo or a merchant to clean a parking garage of squatters. The squatters turn out to be a doctor treating the locals, and sundry mercenary types hanging out in the outer city. What turns into a simple job can turn into a battle, or gain the players local allies.
In my version of the Free City, no long arms are allowed in the Old City (the walled in area), only side arms. Also, only vehicles with passes issued by the Rada are allowed in that area. An enterprising merchant has cleared the rubble from a large area and will provide space to park visitor's vehicles within an armed compound for a price.
Pirates of the Vistula: I've never been convinced of the whole diesel tug converted to steam thing. Why would a diesel tug have that hige smokestack in the middle of the ship? So I thought for years, just make it an old refurbished steam tug. Lately I've been thinking, why a tugboat, if the mission is to rescue a bunch of people? Why not a steam paddlewheeler, such as what might have been seen in the late 1800's? Cabins for more people, it could probably push a barge if one was needed, the party could have sleeping quarters and Mark Twain would be proud.
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