Thanks for the kind words, guys. One comment here:
Quote:
Originally Posted by simonmark6
Just finished my second read-through and I'm even more impressed. It's not only well researched but it is full of flavour and, more importantly, adventure ideas. That is a godsend to a busy GM and the guide is, in my opinion, well-written and full of potential.
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I tried very hard to build the book as a GM toolkit (though without making it useless or uninteresting for players). I'd planned to mention this in GM notes that never got written, but... each of the three focused setting chapters is designed to facilitate a different style of campaign. Prague is built for intrigue, espionage, skullduggery, and potentially region-changing political maneuvers. Occupied Moravia is a rough equivalent to the war-torn Eastern Europe of previous editions, with the opportunity for guerrilla warfare and running away from large numbers of angry Russians. Temelin... Temelin is the joker in the Czech deck. Depending on which way the GM wants to run it, it can be a slightly less-ruthless alternative to Moravia, an emerging micronation, or something else entirely.
Also, my "geographic whiteboard" may be of some use in conjunction with this work:
http://maps.google.com/maps/ms?ie=UT...23f034&t=h&z=7
- C.