Thread: I.E.D's
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Old 07-09-2010, 10:49 PM
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I changed the spacing of a particular word I was uncomfortable with so we would not show up in Google if that word was searched with IED.

Actually I think this is a very appropriate game topic.

The use of IEDs in Iraq has totally changed my perspective on what would cause causalities in the T2k world. Given there would be literally tons upon tons of rusting artillery shells and air ordinance available I imagine that IEDs would have a tremendous effect on travel.

Unfortunately IEDs game-wise are very annoying. If the enemy is competent (and if you survived til 2000 you must be), then boom party is dead (or bleeding out). Might be realistic but not much fun to game.

Of course it could lead to only part of a convoy being hit, or the PCs being tasked to guard commonly used roads, but in many cases it ends up like a sniper on steroids decimating a group without much chance for them detect that it is coming, or fight back after it happens. I guess that is why they are used in real life.
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