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But as Sith pointed out, the manufacturing base was there. Industry was there. And I as I stated in my reply to him, the IR door sensors and garage door openers were an example in lieu of a laundry list.
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And I already mentioned the same sort of thing in the response you're taking issue with.
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I'm not trying to offend you by contradicting you. I just don't think that soldier = marauder, even in the Twilight setting, especially amongst kids. I acknowledge that the setting acknowledges they exist and are common in the antagonists, but I also submit that the game would be pretty boring if there wasn't someone for your well-armed, well-supplied PC group to go up against and you wouldn't pay for a book full of fluffy bunnies. I also have a hard time believing that GDW intended for every soldier to equate to thief. Unfortunately, as I said, I didn't buy adventure supplements instead of IWotW and the vehicle guides, I can't refute that with citations.
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No, I agree -- I was speaking specifically of T2K Central Europe in the Poland/Former DDR corridor, and other places with a similar scenario, where you've got hordes of troops from both sides marching back and forth, seizing supplies they need from local communities as necessary, and various bands of marauders who may look just like the loyal gov't troops also on the move. The various game supplements set in Europe call to mind the same chunk of the world during the 30 Years War, and I tend to think civilians who survive act similarly.
In that background, a specific unit (or group of PCs) may do things differently, but it's going to take proving it to the local populace to sell it. The default will remain "soldiers on the way, head for the hills and hide your daughters and canned goods" etc.
This does not mean that is a universal situation the world over, though -- in some places the military will represent potential stability in a crazy world, rather than locusts coming through.