Quote:
Originally Posted by Mahatatain
Essentially the way the character generation system works the resulting PCs seem to be the command element of a larger unit, though that unit is often missing (unless the GM wants to run 20ish NPCs).
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That is what I was doing. Actually it fluctuated (depending on the location and fortunes of the party) between just a couple and more than 50 pretty much permanent NPC members of the party. In the darkest days of the European phase of my campaign there were only three PCs and a handful of important NPCs left (after a really poorly planned attempt to run a heavily fortified road block a hundred kicks or so west of Warsaw). The party size really ballooned once the party got back to the States and the CO of the party was given virtual carte blanche to recruit surviving high speed, low drag types by the senior SF brass at Norfolk.