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While I agree with your logic I don't think that this is how the character generation rules tend to work. Most players seem to generate PCs who are one of the few remaining career soldiers.
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If you use the ver 1.0 rules this isn't the case because it's not up to the players. If you use the 2.x character generation rules are flawed in any number of ways, just one of which is it encourages your entire party to as close to military retirement age as they can get to max out their skill sets on lists of skills that are not in any way realistic for what professional officers or NCOs actually learn to do.
Realistically for professional soldiers (assuming a start point between, say, 18-22), career middle age is probably around 30, before wear and tear on the body starts to take its toll on one hand and responsibilities as an NCO or officer start to be more and more about administrative and bureaucratic skills and less and less on honing actual combat/fieldcraft/etc skills. I always liked how ver 1.0 built in trade offs during character generation, and looking back at the system from my late 30s (with a bad knee, a back that aches when in full kit, and that general lack of bounce back I had when I was 20 years younger) I think it's a system that suggests reality. For larger than life campaigns you can always just fudge the MOS rolls with ver 1.0 if you want, whereas 2.x requires more creative surgery to avoid everyone generating five term military veterans.