No, I don't allow attributes to increase. 4 years as a secondary activity allows increase in a stat by 1 in character generation, I can't see players easily improving attributes in the timeframe of a game.
However, thinking about it, I'd allow stats to increase at the same rate as Initiative according to the spec ops sourcebook - i.e. experience needed = stat squared rather than skill value like skills. I'd use this because a stat increase benefits all skills that rely on that stat, it also allows those poor characters who rolled 2 for Char to get to 3 or 4 somewhat easily to balance out the character.
I'm not sure how I would award attribute exp. Initiative is awarded in combat, skills when used, but what about attributes? Whenever an attribute test is made directly (pretty rare), or whenever a skill related to the attribute gets exp? (I think that would increase too fast).
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