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Old 08-05-2010, 05:30 AM
Mahatatain Mahatatain is offline
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Join Date: Aug 2009
Location: UK, near Maidstone in Kent
Posts: 347
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Quote:
Originally Posted by jester View Post
Horse, the POW one has been done a few times. And even the POWs in the US was done. I was following a game with that very theme for a year about six years ago.
Just because its been done before doesn't mean that its not worth doing again! How many campaigns are completely original?

For example I'm setting up a campaign at present, which will start in the Ukraine, where the PCs will be NATO soldiers who were POWs but have been released as long as they join the "Ukraine Independence" forces. The campaign will eventually move into getting out of the Ukraine and getting home. I'm therefore using ideas from at least two published modules without actually running anything as printed!

Quote:
Originally Posted by leonpoi View Post
I would personally do the v1 timeline, or that kind of era anyway. However, since you're using the t2013 rules there will be a lot of equipment (sights etc) that may not be appropriate.

For me, personally, I like the 90s timeline because there still are a basket case of weapons and equipment and armed forces are in transition. If you set it in the 21st century, well equipment can be more advanced, but I think less varied (at least for regulars).
I considered doing the same thing myself at one point and asked a question specifically about Reflex sights on the T2013 forum, which might be of use to you:

http://www.93gamesstudio.com/forum/v...hp?f=52&t=2509

Quote:
Originally Posted by cavtroop View Post
Question is, what do I run? My initial reaction is to run the base campaign from v1 - kalisz, krakow, vistula etc. Had LOTS of fun with that in the 80's, and I still have all the source material for it. Plus, it's alot less prep I have to do.

But part of me wants to create something from scratch - though the 'far from home, trying to get back' meme is one that pulls strongly.
Returning to the original question another interesting option would be to set the campaign in Iran and focus on some characters who have become separated from their parent unit and are either trying to get back to it or back to "home", wherever home is.
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