View Single Post
  #23  
Old 08-12-2010, 12:07 PM
cavtroop cavtroop is offline
Registered User
 
Join Date: Oct 2008
Location: Central, GA
Posts: 233
Default

Great info guys, thanks for all the tips. I think I'm going to go with the 'Embassy Staff trying to get out' theme. I think it give the players flexibility in the characters they want to play - almost anything goes, and can make sense in the theme of the game.

Another question - I debated opening another thread for it, as it's a different subject, but we'll see.

The players I have lined up for this game are all time-constrained by family, jobs, etc. I'd like to have a game where if one of them can't make it, the rest can still play, but keep the reasoning plausible, so the missing PC doesn't have to get played as an NPC. Any thoughts on this? I was thinking of making every game session a mini-adventure, where the team runs out of a central base or something, and if one guy cant make it, he just doesn't go out of the wire with the team. However, that limits the size and complexity the adventures can be.

Anyone deal with this, or have any thoughts?
Reply With Quote