In my mind, the "Evil GM" is one who is actively trying to kill the players off, at any cost, usually with little or no fairness. I've run into those, from D&D to Gamma World to Boot Hill to Top Secret to T2K and others. A Competent GM is trying to advance a story without forcing it, and perhaps teach them a lesson while he's at it. His activities improve the players. The Evil GM is synonymous with Killer GM in my mind.
Oh, and don't forget the Monte Haul GM...
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
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