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Old 09-08-2010, 11:20 PM
kota1342000 kota1342000 is offline
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Join Date: Sep 2008
Location: Colorado
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Dog, your OOB is pretty extensive but cool. Ive had game groups that would be doing the "happy dance" if they were around that much protection. The inclusion of a pair of Marine Brigades warms my heart too.

Quote:
Originally Posted by Legbreaker View Post
With the demand for armoured vehicles in Europe, Korea, the Middle East, Alaska and South West USA, how do you justify the existance of useful tanks (the M60's and M48s) and artillery on the east coast?
Omega as we know required all heavy equipment to be turned over to the Germans (and I'm sure the Americans wouldn't have been able to slip even one tank past them) so I can't see them coming from there.
Anything left in the US is likely to have either been shipped overseas, or towards Texas or Alaska where there's actual fighting rather than "simple" civil disorder.
LMAO
I kind of figured Leg would flip out
This OOB comes from a 2001 and 2002 time period, and is actually heavily influenced by actions by player groups over the years that REALLY took things in directions that I had to "paint quickly" to keep a story in front of them, and to tell the truth the results make for good follow on material.

First, the 155th received some of their armor from a player group that truly did the unexpected and ran a salvage operation off the coast of Norfolk where several RO-RO vessels had been sunk in the latter stages of Reforger. Without going into too many details, it started out as kind of a sideshow to a main event and then really began to show results so I let them go down that track...but they paid dearly for it. Heroes are heroes because of suffering.

Second, the way I run Going Home is with a larger TF24 (I know the book says TF34, but traditionally Second Fleet designates most of their task forces in the twenties series) and I have USAEUR bringing as much of their heavy equipment home with them. Several reasons for this;

1. Withdrawal from Europe is not a de facto surrender. Nor is the US Army and Air Force in Europe going to turn in all unit colors and call it a day. Reasoning for withdrawal is stalemate in Europe, inability or lack of desire for allies to assist, and need of those forces elsewhere.

2. The thought that Germany would demand compensation for being "abandoned" is totally outrageous. After more than 4 years of conventional and thermonuclear conflict, the fact that both the NATO and Warsaw Pact sides are near completely broken should be at least some testament that American involvement helped prevent a total German collapse. Not to mention that Germany basically started the European side of the Twilight war (version 2 book).

3. With very few remaining civilian authorities left to negotiate the how and why of military movements, it would fall to General Lewis (SACEUR) to make that decision. I think there's a strong possibility that removing a large portion of heavy equipment from the theater would help to let the battlegrounds cool off enough to allow for talk to begin on doing things other than throwing lead and explosives at each other.
On the other hand, imagine being commanders of Polish, Soviet, Italian, hell...even French units and seeing the Americans hand several hundred working armored vehicles over to the German Army and then taking off. Doesn't sound like a very stable situation to me...and SACEUR is an NPC, so I run him.

Third, "simple" civil disorder isn't what I read in modules like Kidnapped, Allegheny Uprising, and especially not Urban Guerilla. New America, the Sealord of Jacksonville, the UBF Fishermen, most of the 43rd MP Brigade, the Seminole Tribes, and these are just some of the major bad guys I can think of from the top of my head without referring to any of the books. I could see a Division or Brigade commander being granted a request for available armor if the situation warrants it. By the way, General Cummings who chairs the JCS is also an NPC.

...and if you don't like it, tough. My game, and look up and to the left for the "back" button.
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