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Originally Posted by Legbreaker
Once the PCs get underground do your damnedest to scare the pants off them and split them up.
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- Let someone with engineering skill suggest that explosives (grenades) underground might be a bad idea.
- Remind them that it's dark under there. Flashlights and torches still cast all kinds of shadowy light, conducive to "visions."
One of my players brought in IR goggles. I pointed out that it wouldn't help if the catacomb was haunted, since ghosts don't have heat signatures.
The crazy para captain down there did a lot of hit & run from the side tunnels and such, I think I whittled the party down to two wounded PCs before they finally got him.
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The Black Madonna has history, specifically that it is believed to have protected the Jasna Gora monastery during an attack by the Swedes in the 1600s.
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Yep. Some time after running this, I got to read the novel "The Deluge,"* which includes this siege. I think there's a movie in Polish, but I haven't seen it.
BM and Krakow were two of my favorite modules, in that their basic set up was to present the GM with all of the factions in a region, then hand the PCs an object too valuable for them to use. What do they do, and who do they ally with?
Good luck.
*by Henryk Sienkiewicz. I recommend the 1993-ish Hippocrene translation.