Quote:
Originally Posted by Rockwolf66
heck according to some psycological research I have read most units in TW2K would be 98% psychological casualties. the other 2% would be psychopathic.
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That's kind of a little-tapped area of T2K, for both PC and NPC development. I think it may be hard to play convincingly mentally-ill if you haven't been there, and you're not an actor or something like that -- and they need lots of research to do it right. Lots of mental illness portrayed on TV and movies is just wrong.