Oh, man ...
This more complicated than I thought.
A very good idea is the Observation-check. I think, I'll definitely let my players do this.
But again to the supressors/silencers. Leg, you are defenitely right, in the case of assault rifles. But is it still the case if we talk about pistols? I still am not sure, but I think the ranges should be reduced, if a shot is at a longer distance than "short range".
I will certainly reduce the damage and the penetration of supressed weapons. Something like: -1 per 1D6. Not quite sure, how I'll do the Penetration decrease, maybe I'll take Paul's houserules.
Thanks, mates, you've really been a good help. If someone wants to give his 2 cents to this issue - I'd be glad for any further input!
Edit: When were armed forces beginning with the widespread issue of "red-dots"? I think, they will not be encountered in the T2k-world all that often, right?
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"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
Last edited by B.T.; 10-06-2010 at 04:34 AM.
Reason: Cpt. Kalkwarf was quicker!
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