From the sounds of it there are three good approaches here.
1. A radiation dispersal weapon.
2. A low yeild fizzle weapon.
3. Bio/Chem weapons.
I got to thinking and chemical weapons probably be even easier to use. Think about Mustard Gas and Chlorine Gas. While not entirely lethal, they are very potent and really easy to make and if a person knew what materials were needed they could probably scrounge up the materials if they were in a large enough urban area. There are a number of other chemical possibilities as well that could be used. Another thing to consider with chemical weapons is that there are numerous ways they could be used with less danger to the people making them than Biological weapons.
Finding a reason for a NPC to be using such weapons is easy, but for the standpoint of playability, to what degree would you want to entertain them in a game, and how prevalent would they be?
One idea I've been bouncing around which is why I opened this thread is an adventure I have been outlining.
Basically the head KGB officer in Iran wants a way to tip the balance back in their favor so he sends out agents looking for radiological materials, preferably weapons grade. Then he would get the materials and build his bomb and wait till he's got a major engagement with the Americans and use the bomb.
As a twist to this though I was going to have the KGB decide against this as information about Bremerhaven began to come in, so the KGB decided to move the materials to Germany to hit the boats or harbor during the evacuation.
Either way, I feel it would be a long and potentially good adventure for a group of players to have to play around, and one that would challenge them to think and investigate as much as be in combat. What other ideas do you all have regarding adventure hooks for such weapons?
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