Speaking of players younger than the game, my 12-year old son was the other guy in the Top Secret game at the Con. 1953 Berlin meant nothing to him, the Cold War is something they might not cover in social-studies class. I have hooked him on D&D, versions 2, 3.5, and 4. The good stuff comes later....
I'm torn between editions. As a GM, rules-wise, it would likely be v2.2. The game I played at Origins this year was v1, and that was fun, too. Just to enhance the "old-school" feel might be the reason to run v1, it's had more exposure. The v1 initiative/coolness system seems hard to explain to a convention crowd, though.
Aside: After years of playing D&D 3.5, it's hard to believe the small size of the rulebooks in T2k and Traveller! I just glanced thru the v1 Player's book-- 24 pages!! Really!?
Anyway, I have an outline in my head for using canon Krakow, 2000, for a setting, and just running a small op(s) from there. The guy I played TS with suggested 1961 Bay of Pigs would be a neat setting, too, and I agree with him. That would more likely be v2.2-- I've long thought that would be a good fit for an Top Secret-like game.
I think there was a recent "Knights of the Dinner Table" or "Dork Tower" cartoon when someone asked when the Golden Age of Gaming was. "That's easy," is the reply. "It's when I was twelve!" Make it between 14-26, and I agree.
Good-o on Squad Leader, I kept all mine even after selling off ASL.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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