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Old 10-27-2010, 04:51 PM
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natehale1971 natehale1971 is offline
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We had something similar to this in our V1 timeline... the public broadcasting network set up in various state universities were used for the Emergency Broadcasting System to keep locals up-to-date on what was going on around the world and country. But even through this the average American citizen didn't know of a milgov/civgov split... both sides did everything they could to keep the average citizen (and average grunt for that matter) in the dark on the upper echelons fighting with each other. And because of this you'd see milgov and civgov reps showing up and having to work together at times when it came to dealing with "New America" (in our campaign it had always been a group called 'The Union for a Progressive New America' without the overt racist crap, but with the different levels of citizenship like the classic New America).

Of course this caused "New America" to try and take over the university broadcasts the best they could!

Quote:
Originally Posted by helbent4 View Post
Lee,

I use this in my game, which is set in Vancouver, BC. The local government is based on a university campus, which has restored limited TV broadcasts, including a nightly news programme. The players therefore have a (volunteer) CBC news team following them around in a van as they do their thing. They are not strictly embedded and at this point are familiar enough to fade into the woodwork most of the time but they're there if you look.

Many of my NPCs are based on real-life people, so the main female reporter is a composite based on two real (local) reporters/media types I know personally. I hope I've managed to avoid the usual cliched whipping-boy stereotypes about the media. The lead reporter is smokin' hot (it's part of the job), is professional and personable, and keeps her politics and opinions to herself. I imagine fantasies involving this NPC do not involve extrajudicial killing.

Certainly the media could be a pain in the ass but the PCs have made an effort to befriend and cultivate the lead reporter, and in return she respects their feelings (not to mention OPSEC) and doesn't get in their faces just to be annoying. More importantly, the team has gained a valuable channel for disseminating information to a wider community, and this has helped reconstruction efforts considerably. Of course, the community leadership is backing the players (so far) and thus exert influence on editorial decisions, but people do understand there still is a war on and so the mood is more of cooperation than provocation. As long as the PCs don't do anything wrong, they'll be portrayed as white knights. If they don't, things could change.

Tony
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