Although hardware is cool, you can't write a game based solely on that which is what I gather they tried to do (I haven't laid eyes on anything beyond the promotional material from a few years back).
A believable story is VITAL (unless it's supposed to be totally out there such as Tales from the Floating Vagabond).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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