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Old 10-30-2010, 07:35 PM
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helbent4 helbent4 is offline
Volunteer Timeline Errata Coord.
 
Join Date: Oct 2008
Location: Vancouver BC
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Clayton,

No disrespect is meant to yours or anyone else's efforts on T2013. You seem to imply that "93 Studios" is not some kind of monolithic entity. To be fair, gaming companies did use to be fairly monolithic entities, so for those of us that have been gaming for a while that's a natural if outdated assumption. We regular gamers are probably not as privy to the inner workings of any company as an insider would be.

From a design point of view I can see there being a desire to get away from going over ground that's been thoroughly covered because old-timers would be bored and/or insulted and new players not already familiar with the setting would not be attracted. Hard Eight Enterprises licenced the 1st edition AD&D rules and refined them while also recapitulating classic dungeon crawls on a literal module-per-module basis. The resulting "Hackmaster 4th edition" was probably financially successful and definitely award-winning; HM still has momentum even after the end of their licence. Granted, there was a considerable advantage because of the prior connection to 1st ed. AD&D and awareness created by KotDT. I'm less familiar with Mongoose Traveller, but I believe Mongoose licenced Traveller from FFE and made a success by building on CT rules and the style of the old adventures and 3rd Imperium setting.

In other words, when gamers read HM 4e and Mongoose Traveller the response wasn't "groan, same-old, same-old" but "yes! This was what we should have had instead of 2nd/3rd/3.5/4th edition and/or MegaTraveller/TNE (especially)/M0/T20/G:T". I can't speak for Mongoose Traveller but I've not had any problems with younger or other players without AD&D 1st ed. experience in playing HM 4e.

That said, as to what could have been added was at least a recap and clean-up of T2K, perhaps a re-work of at least some of the original adventures (like v2.2 attempt that was abandoned with Krakow). Then working within the same (or similar) timeline until 2013.

Regarding the vehicle rules, I'm glad you came up with some additions. I'll certainly have a look at them! When I was considering adapting Reflex for my T2K game I checked the 93 T2013 forums and discovered there were problems with the vehicle rules regarding movement and penetration. I backed off until this could get sorted out, and there it is.

Quote:
Not really. Cold Warriors came about because I have a C&R license and wanted to stat out some of the stuff that I've reserved space in the safe for. After I ran the numbers on a few rifles, I realized I had another possible theme for a Shooter's Guide PDF.
"C&R licence", "safe"? Ah, not too sure what you mean, but I'm guessing you're saying that in developing some stuff you realised you had enough material for a separate "Shooter's Guide" PDF, which wouldn't cost anything to produce and would serve to fill in some blanks for those who were interested?

Edit Added:

After reading the notice of a new game using Reflex with T2K and the classic modules, I see someone else was waaaay ahead of me!

Tony

Last edited by helbent4; 10-30-2010 at 07:53 PM.
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