Quote:
Originally Posted by Tegyrius
Yeah, I am a bit defensive about it.
So it's not like there was this massive cabal of money-grubbing capitalists out to shit on everyone's fond memories of 1e and 2e... which, at times, feels like the opinion that the majority of this forum's members hold.
That's Max, actually. If I ever get to run 2013, it'll probably use the Czech Republic setting. That's probably the only way anyone will ever play in it...
- C.
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Clayton,
Heh, looks like I was modifying my post when you replied; I do see the game was Max's idea, not yours.
Your defensiveness does seem misplaced. No one is making comments about 93 Studios out of knowing malice and no one begrudges the fact that someone wants to make money as long as they're offering quality in return... and a product people want to support.
I agree there was no conspiracy to "shit on everyone's fond memories of 1e and 2e", so presumably it was done for the best reasons and with the most noble intentions. Does it matter? As you say, the "line developer/director's vision" was ultimately responsible for the product and the lack of success, not the customers who ended up deciding not to buy the product, or did and were disappointed, like me. Thinking that the licence for T2K wasn't put to the best use doesn't make me some kind of ungrateful wretch or unwashed conspiracy theorist.
As for the Cold War sourcebook, hey, I would definitely pay for that! That was a cool thing about T2K, the wacky and outdated weapons added in the Small Arms and heavy Weapons handbooks.
Interesting thing about Deadlands, eventually the rules were "reverse-engineered" by way of the Great Rail Wars to be more generic and universal. I'm running Hell on Earth and might convert to Savage Worlds if the right supplement comes out. Reading up about HotB, maybe not so much.
Tony