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Old 11-01-2010, 08:44 AM
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helbent4 helbent4 is offline
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Quote:
Originally Posted by HorseSoldier View Post
Was it Boot Hill and Gamma World that had conversion rules in the first edition AD&D Dungeon Masters Guide? Seriously old school stuff there.



Even my 18-21 ish Joes in my platoon don't really know about the Cold War, not in a way to understand what it was really like to live during it. "Soviets" are as been there/done that/beaten as "Nazis" in their world. Maybe less so, since there's no Saving Private Ryan or Band of Brothers or endless documentary footage about bullets actually flying and all.

[/Cranky Old Bastard Mode]
HS,

Those were the ones: 1st ed. Gamma World and 1st ed. Boot Hill had conversion rules in the DMG. Come to think of it, I ran PBeMs for both games and also a sit-down game for GW 1st ed within the last 10 years.

Hey, we can always educate the younger generation. I also see a certain kind of dismissiveness of the WP in T2K. I would imagine younger players see them as a defeated enemy without the at least grudging respect accorded fallen foes like the Nazis, Germans, Japanese, even Chinese (in Korea). Older players probably "get" the Cold War but as well there's a certain degree of "sure, we woulda whupped 'em, no doubt!" as part and parcel of NATO's do-or-die role and revelations that have come out after the fall of the Soviet Union.

Interestingly enough, in the timeline of T2K, the WP has done much better than NATO in practically all theatres (while fighting on several fronts at once). Enough to call into question or even shatter the belief of NATO's ultimate superiourity on the battlefield.

Tony
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