The following link explains "Fire Arms RPG":
http://www.offtopicbooks.com/farpg/w...=Main_Page/Old
"The Firearms: Roleplaying Game is a pen/paper style game system similar to Dungeons & Dragons and GURPS. FA:RPG aims to accurately simulate guns while still providing a quick rules-light system that lets the game move along and not get bogged down in numbers and calculations.
The rule system is a derivative d20 (famously used in Dungeons & Dragons v3.5), licensed from Wizards of the Coast and heavily modified to suit FA:RPG's needs. The setting of the game is similar to the
original computer version of Firearms -- players are members of mercenary companies during a time of heavy conflict (a near-future, non-nuclear WW3)."
Italics mind for emphasis. This game seems reminiscent of T2K except for the "non-nuclear" part.
I actually played Fire Arms a fair bit around 1999-2001. Fire Arms was a multi-player computer game (a mod of Half Life) that pitted two teams together in combat on different rotating maps and was generally a sequential capture the flag style of game. It was unique in that it didn't have classes for your character but you could "buy" different fire arms and grades of body armour. The longer you survived or something, the more skills and abilities you gained and if you survived the map I think you kept them into the next round. My favourite tactic was to gain the under-rated "Forward Observer" ability and then "register" choke points on the map for off-board artillery when on defence. This allowed me to rack up impressive kills from careless enemies. (I don't recall registering actual spawn points but anything a ways away was fair game, and on a few maps I held out solo for quite a while.) There was no real background, just combat.
At any rate, evidently someone converted this computer game to a pen-and-paper format. It's not unprecedented; Everquest, Diablo 2 and World of Warcraft are all computer games that were adapted to sit-down RPG form.
Tony