I've opted for "other", because I was a conscript in a "high readiness unit" (But to be fair - you cannot compare 80ies Bundeswehr to military organisations that were really meant to fight!) of the Bundeswehr, studied history with a strong emphasis on military history, and have a quite good knowledge about military issues of the 80ies to 90ies.
In my own group I am the only GM. We have two other guys, that served with the Bundeswehr: one was a reserves officer candidate in the "Jäger" branch, the other one was a member of the signaling korps.
No one in the party has combat experiences!
The "military" persons sometimes are a really pain in the @5$3 - "The standard procedure would be ..." - "This is not realistic!" - "A PfC would never say that to a commanding officer!" and so forth.
I think, T2k is escapist entertainment. If someone has military experience, he can bring in valid information. But, in my point of view, it was never meant to be a precise simulation of actual fighting!
Whenever a party plays a fantasy RPG, no one would argue: "You have never met a dragon/elve/orc/god, so you can't say, what a dragon/elve/orc/god would do!" But in T2k the two "soldiers" always try to come up in such a way.
When my ongoing adventure is over, I'll try to minimize the player groups size and get rid of the people with military experience!
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I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!
"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
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