Quote:
Originally Posted by Snake Eyes
This. The necessity of a compelling reason to play in that setting cannot be overstated.
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I totally agree here...
While a lot of the information Atiff outlined above would definitely be of some use, a lot of that also depends upon the players. If there is a good reason for the players to stay in a particular place or region for a fairly lengthy time, then I'd definitely want a good amount of such information.
When I'm putting together my games here are some of the things I plan for;
- Availability of resources the players will need (food, water, ammo, vehicles and parts, medical supplies).
- Oppositional units in the area along with their available equipment.
- Points of Interest - here I mean a listing of places, people or objects that can be found via reconnaissance that would interest to the players for any of a number of reasons.
- A quick outline of possible subplots for an area
- One or two fairly fleshed out advernture hooks that could be possibly uncovered depending upon how long the characters are in an area as well as how involved they become in what is happening in an area.