Quote:
Originally Posted by Raellus
I don't like where this is going. We don't need tension and acrimony between us old school fans (or "derelicts" if you prefer) and the Young Turks.
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Something I don't think many members of this forum have ever acknowledged or understood is that most of the so-called Young Turks started out as, and remain, fans of GDW's original game. Keith and the freelance talent he assembled under 93GS' banner were, without any exception of which I'm aware, long-time players or GMs of the first and second editions. I've been playing since I picked up the boxed set sometime in the late eighties. Did I miss the meeting where someone decided that a DD-214 with a 1991 or prior ETS date was a requirement for valid Twilight: 2000 fandom?
Raellus, I think you took my tone exactly as intended. I spent the last four and a half years trying to do my best by the fan base represented here and I'm tired of this forum's members tacitly condoning slams at my work with your (collective) silence. You (again, collective) have been doing it since a certain specific member began issuing unfounded personal attacks and threats of violence against me and Keith. It ceased being tolerable a long time ago. I don't hold any illusions about this community finding my input valuable, but it would be nice to be able to continue reading and occasionally posting here without seeing yet another cheap shot.
SSC, I also think you took my message exactly as intended. I do not believe another treatment of the Cold War would be commercially viable in today's gaming industry. I felt that way when we started planning 2013 in mid-2006 and I stand by that viewpoint, even if I am less than fully satisfied with the final implementation of the 2013 timeline. A "classic" timeline is unlikely to appeal to many gamers outside the remaining Twilight: 2000 fan base. If any established publishing company gets the license, I expect their direction will be another attempted modernization of the property in order to play on contemporary fears and make it more relevant to an audience larger than the ex-GDW fan base. The only way anyone's going to update the Cold War is if a team of fans gets the license themselves and proceeds to publish for love rather than profit. Even if that happens, they're going to be competing with the vast body of fan-written work that many people (chief among them this forum's more ardent contributors) have put out since GDW shut down. What's more, any such publisher's target audience will judge their new products by the standards those fans have set, perhaps even moreso than against GDW's original material.
- C.