Quote:
Originally Posted by Eddie
I'd also be willing to wager that most purchasers are like my two teenage sons...skipping the story to get to the shooting or bypassing it altogether with the multiplayer, online combat.
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Eddie,
Well sure, like I said there's not necessarily a way to piggy-back off COD:BO's success due to the divergence of that segment of the market from ours. That would be too much to hope for.
Although, even if only 1% or less of the people who bought COD:BO (
7 million as of the 10th of November) care about or at least paid attention to the Cold War background then that's hundreds of thousands of gamers right there, along with the 99% for whom it wasn't a turn-off right there. So hey, maybe some of those players are also RPgamers like us, who knows?
Again, that's not my point. (That is, I'm not seriously proposing that there will be any appreciable cross-over; the preceding was more of a thought-experiment than a serious proposition.)
My point is that it's somehow become an article of faith that the Cold War is market poison for gaming. I don't see why that's the case, although I admit I don't have any particular insight into our own slice of the hobby. I can only extrapolate from the world at large, and I just don't believe that most RPgamers are so fundamentally different from other gamers that there's no useful correlations to be drawn!
Personally, getting back to the topic at hand, if Mongoose or someone else gets the T2K licence and changes everything that would be fine, it's an exploration of the game and with tongue-in-cheek I agree that sometimes you have to burn down the ville in order to save it. That said, there's no reason that some kind of sourcebook on the original Cold War background still couldn't be done.
Now that we're on-topic, allow me to get off topic and ask how your interaction with Law went? We generally got along well most of the time in the one game we were in, although we had our differences. PM me if you don't feel like clogging up the thread more.
Tony