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Old 12-07-2010, 06:29 PM
Chris Chris is offline
Not a Noob, not a noob!
 
Join Date: Jun 2010
Location: Mishawaka, IN
Posts: 47
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Quote:
Originally Posted by Adm.Lee View Post
I have it and I've read it, but I haven't done a lot of playing with it.

It's very similar to Classic Traveller:
- nearly all die rolls are 2d6, beat a 7 with modifiers, of course.
- semi-random lifepath character generation. That is, you pick a career and roll to see how you do, and what skills and goodies you pick up. With very few adjustments, this could be made to fit the T2k background.
I knew they were trying for the "Classic" feel, but it sounds like I should just dig out my little black books again instead of looking at the core. That is if (I mean when, honest) they actually get it out in 2011 or so.

I'm going to cross my fingers on this.

Did they keep the hard-core survival role in each term? I remember going seven terms in the scouts, getting a mandatory re-enlistment, and dieing in the eighth.
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