I've used Skype for geographically distributed gaming before - audio and text chat, no video. So long as the user hosting the conference has a stable net connection, it works pretty well. We fell into using the voice channel for primary gameplay and the text windows for private messages ("passing notes to the GM") and side-chatter that otherwise would have derailed play. Also, a lot of the numeric stuff went to the chat window, which gave us a rolling record of every PC's status and actions.
- C.
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