Quote:
Originally Posted by helbent4
Rae,
One problem with T2013 was that it wasn't even half a usable product.
From what I gathered, there were serious issues in parts of the vehicle combat system where it tried to mesh with the Reflex system in different ways relating to small arms and light cannon penetration vs light armoured vehicles and initiative. I think there are new rules (linked-to elsewhere in this forum) that iron out these inconsistencies a long time after I bought the main rules.
Tony
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I didn't think I was going to be one to defend 2013 but, here goes nothing...
In my opinion this is an unnecessarily harsh criticism of the entire product because you can't really judge the rules if you're simply taking other people's comments on them and haven't actually read them yourself.
The Reflex system is a good solid set of rules that you can scale up or down as needed. Sure it had issues at the start with integration of vehicles but then so did Twilight: 2000 in at least 2nd ed. There's not a lot of new RPGs released in the last 10 years that didn't have minor rules issues here and there.
Just in case anyone sees more here than what I actually mean, I'm not seeking to attack anyone's opinion here, I'm not a fan of the 2013 timeline myself but geez talk about harsh crowd.
The guys did put out a decent stand-alone military RPG, something that very few (if any) other companies are even interested in doing.
Perhaps they should have called it 'Apocalypse: 2013' or called it 'End Date: 2013' or 'Alpha & Omega 2013' or just '2013' or any-damned-thing else - I think the biggest problem here is nostalgia. With the Twilight name attached to it, perhaps some people where expecting it to be exactly like T2k which it could never hope to be simply because the world has changed too much and as I mentioned before, military & post-apoc RPGs are now a minor market in the grand scheme of things.
It needed to be more current so as to attract the next generation of gamers because in reality, the only real market for Twilight: 2000 these days is with older gamers who already have most of what they need to run it. So the company would be reduced to making new adventure modules and with a product that has an appeal to a relatively small audience, you aint gonna make much money out of that.