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Originally Posted by helbent4
Please accept my apologies, I don't want to stir up any more ragging on you or 93SG. Thanks for including the link!
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No, you're good. Pointing out that particular issue was a valid criticism of the system and it's a hole I should have plugged shortly after release. Keeping up with
errata is part of the job. Or was. Whichever.
Anyway. I'm unlikely to take exception to people pointing out errata issues unless they do it with significantly less tact than you did. My main issue is with people arbitrarily dismissing the system, unplayed and sometimes even unread, because something in the setting beat up their honor students or shaved their dogs.
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Regarding Mongoose, I think it's a little optimistic to hope that any game based on T2K (pretty much the definition of a realistic, crunchy, detailed military RPG) would somehow appeal to any untapped demographic segment of the market. Mongoose may as well go back to the well if niches are the dominant market reality.
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This entire industry is a niche. No one does this to get rich. Well, some people get in thinking they will and learn painful lessons about the tiny and fickle nature of their target markets. But most of us do it because we're gamers and we have a burning drive to create, not just follow.
Now... from what Matt Sprange has said, Mongoose tends not to go after licenses unless someone on staff is passionate enough about the property to champion its acquisition and drive the subsequent projects. So there may be someone in their shop who'd fit in well here (if he isn't already lurking) and whose vision matches this community's more than the 2013 team's did. I suspect they have a business plan that they think they can make work. I just don't know that I share their optimism right now.
- C.