
01-08-2011, 07:25 AM
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Registered User
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Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,894
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Quote:
Originally Posted by helbent4
RakJpz,
It's not so strange when you read in White Eagle that the primary reason is that there was demand for more adventures in Poland.
"Return to Warsaw" and "White Eagle" essentially go back to the well, reprising "Ruins of Warsaw" and "Black Madonna" are second go-rounds with their respective villains (the Black Baron and Markgraf of Silesia). "Bear's Den" has a new villain, a bad-ass Soviet General, Chelkov.
On one hand there is no real strong connecting narrative arc for the adventures. That is, no one suggested agency or mechanism for involving the players in all three adventures, and they seem more or less independent. There are suggestions as to how involve the CIA and DIA in "Bear's Den" and "White Eagle" or if the players are operating independently. There's almost no set entry for "Return to Warsaw", just suggestions on how they get to Europe or if they would have stayed.
This is kind of weak on one hand, but on the other the GM can tailor the rationale for his particular group, which is probably for the best. In a way, these actually look like great adventures to run now, because many players will have done some or all of the first four Polish adventures (Madonna, Krakow, Vistula and/or Warsaw). It would be nice to revisit situations and people from "way back".
Tony
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The best word to describe the Return to Europe...is confused. The lack of any connecting arc was a major drawback IMO. On the other hand, playing the modules as part of the initial story line and then ending with Operation Omega always made more sense.
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