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Old 01-10-2011, 06:32 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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Quote:
Originally Posted by helbent4 View Post
Abbott,

In the words of Loren Wiseman:

"Consumer demand for more adventures set in Poland has been
increasing for the last several years and has prompted the publication
of the Return to Europe series, of which White Eagle is
a small part."

It was a financial decision, and there's nothing wrong with that. Any successful company has to give their customers what they want!

...In the RPG industry, adventures apparently don't sell, so I think it's reasonable to publish and republish something that actually sells and there is a demand for.

Tony
These are interesting points worth looking at a little deeper because the recent line of thinking that adventures don't sell has largely come from one company over the last ten years.

There's a certain fantasy rpg whose publishers decided that adventures didn't sell enough copies to be worthwhile, it was too much effort & money to produce an adventure that only sold a few hundred copies (a fair enough point but only to a point) and they basically started selling sourcebooks, rule books and class books instead of adventures. A bit of a problem for the players but many third party companies stepped up and made up for the lack.

These days a lot of newer and/or younger GMs don't want to make adventures for their players (some even complained that it was too much work or that they didn't have the imagination to create one), they'd rather just buy one, play through it, sell it back to the shop, buy a new adventure and do the same thing again next week - rinse and repeat.

Kind of funny when there is obviously a demand for adventures from the newer generation of players but the "main" company is trying to convince the buyers that they don't want adventures, they want more rules books. Old school gamers seem to want more comprehensive adventures than the light adventure modules currently being produced but some accounting chief or other in the big rpg companies is firmly convinced that adventures don't sell.

I tend to think that GDW did so well with 1st edition because they had a better understanding of their market and realized what rpg players wanted, so they made big adventure modules. These days it seems that the big players in the rpg field don't actually understand the market and regard rp gamers as a bunch of under-socializing teenagers who don't go outdoors.
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