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Old 01-18-2011, 04:41 PM
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Tegyrius Tegyrius is offline
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I think you're entirely within your rights as GM, not to mention the bounds of sanity, to insist on some reasonable limits for ironmongery carried.

Quote:
Originally Posted by Raellus View Post
How a weapon is carried is an important factor in determining whether or not it is a hindrance. Unfortunately, a lot of players don't take the time to describe how their PC is doing so and there's really no place for it on the standard char-sheet. The other trouble I have is that some of my players add and/or switch weapons after every firefight and keeping track of who has what when gets to be a real burden for me. My players have done very well for themselves during the course of the campaign and they are always capturing weapons and ammo. Every one an a while, something fairly dramatic will happen to thin their stocks but, usually, they are coming out on the plus side of any gear transactions.
Is there any chance of getting them to put their weapon stats on 3x5 index cards, then arrange those on the table so you can see who's carrying what in any given engagement? Maybe put stats on the front and just the name on the back, then keep the cards for weapons not currently being wielded in face-down position?

ETA: If your gun safe isn't stocked for providing object lessons, do you have any scrap lumber? Cut a 2x4 to the length of an M240B, cut another to the length of an M4, and say, "here ya go, this is what your character is trying to carry." If you're feeling generous, drill some holes for a length of paracord to simulate a sling...

- C.
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Last edited by Tegyrius; 01-18-2011 at 04:46 PM.
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