Quote:
Originally Posted by helbent4
Group,
I have split this discussion from the ORBATs thread because I believe that while both are interesting, this is a little too off-topic.
As a wargamer, I've always been interested in gaming T2K engagements on a tactical level above individual PCs (although that's fun, too!). I would love for anyone to share experiences, house rules, scenarios and so on.
Paul,
Sounds cool, all you'd need to do is make sure the correct weapons are assigned to 1-6 person "elements". I see there are rules for PCs and using Last Battle for T2K battles, including converting PCs and weapons to LB stats. Some questions:
1) Did you bother with rolling CUF (or v2 Init) for all PCs/NPCs on the map?
2) Which units would get "Increased Cohesion" in your opinion (if you used that optional rule at all)?
3) Did you come up with any special rules for v2/2.2 weapons (different ROFs), and/or sniper/scoped weapons? Thanks!
Tony
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1) I didn't roll for initiative based on the PC's CUF; they acted at the same time as NPCs with the same CUF (but before those NPCs). PCs with the same CUF rolled to see who goes first. If the initiative fell between the Elite/Veteran/Experienced/Green, I rounded up to the next higher level and still favored the PCs.
2) I never actually used the Increased Cohesion rule, but my first impulse thinking about it right now is that any group of troops with a Veteran or Elite-level PC or any type of special ops unit would have Increased Cohesion.
3) I have some rules for different power scopes on my site, under Vision Devices, and I have rules for a Sniping skill under Professions/New Skills. I did come up with a
Last Battle version of these rules; Snipers could have a great influence on a battle, as they can in real life.