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Old 01-26-2011, 06:59 AM
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helbent4 helbent4 is offline
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Join Date: Oct 2008
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Quote:
Originally Posted by sglancy12 View Post
Let me rephrase my statement. I said "The only real explanation seems to be the drought/famine." What I meant to say was "The only real explanation offered by GDW seems to be the drought/famine."

I agree 100% that hordes starving refugees are not going to turn into human wave attacks throwing themselves carelessly in front of the guns like something out of 28 Days Later or the Dawn of the Dead remake. But that sure seems to be the message I get from Howling Wilderness.
Scott,

Please accept my apologies, I should have better understood you were stating GDW's rationale, not that you agreed with it.

I agree, their rationale for the drought and continuing civil collapse stink on ice, even if there's a scientific evidence to back the former. Their "Return to Europe" series betrayed a similar motivation. Wanting to make a profit is perfectly fine, releasing poorly thought-out material to this end is not.

To a degree, I can see some players chafing under the constraints and rules of civilisation. Many players of that era (especially those who played Traveller) were freebooters at heart, or at least quite liked being the cocks o' the walk and running roughshod over the civvies as it suits them. Reviews of T2K scoffed that one of the game's main pleasures was roaming the wasteland in your personal tank, with no damned commanding officers yappin' at ya' and tellin' ya what ta do!

My campaign is set in Canada, where a civilian government has taken control by 2001 and is busy unifying the country (even Quebec, of 2300AD is considered accurate) so I and my players don't have to suffer through pointless post-apocalypse mayhem. The whole point is to see their AO slowly improve over time as they restore order and bring security to the population. Further, I really think the yanks could get their act together even sooner than 2003.

Tony
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