It really depends on...
A. The style of campaign
B. The players
I've played in games where rank was important and the chain of command adhered to pretty strictly and I've played/GM'ed games with a loose team-was oriented decision making protocal.
The former style of game only works with mature, skilled RP'ers. Try it with a less competent group and things usually dissolve into rank pulling and pissing contests. The latter is a lot easier to manage, but it can slow things down (in PbEMs and PbPs, especially) if you don't have a player willing to step in and make a command decision. Also, firefights can end badly for the players if everyone decides to go off and do his/her own thing.
So, before starting a game, you need to know what kind of campaign it's going to be and what skill and maturity levels your GM/players have.
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