Thread: Tactics skill
View Single Post
  #2  
Old 02-01-2011, 12:13 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,328
Default

Interesting question.

I really don't like a tactics skill because it seems to dictate how a player problem solves. It might work when a less competent player needs to address a tactical issue, but it doesn't work very well the other way around.

I think screening players might be the best solution to the problem of player-PC competence. If you have a person with little to no military knowledge/experience who wants to play a combat officer, then a rethink is in order. Recommend he/she play an enlisted person (or draftee, even), or non-combat officer thrust by circumstance into commanding a combat unit. Or dictate- whatever creates a better fit for the type of campaign you are playing.

I think that player maturity and RP'ing ability also have a large role to play in this. A mature player knows better than to create a PC that is not going to be a good fit, or that he/she can't play well due to a lack of conceptual background. A mature player can also turn an in-game tactical mistake into a good RP'ing opportunity.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
Reply With Quote