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Originally Posted by dragoon500ly
Well, you may want to start by watching a few shows of a series called "After Humans", you see it on the Discovery Channel every so often. Its a useful look at what the world would look like 150+ years down the road. Useful for getting an idea of what may last...and what it would look like.
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I saw one of those - didn't know it was a series.
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Next, pick an area that you would like to place a team. I like to start with a state and research it, where are the people, the cities and towns; how are the roads, highways, railroads laid out; what about lakes, rivers, streams and creeks; natural resources such as oil, natural gas, minerals; what types of industry; military bases to include the national guard, any ammo plants or depots. Once you have a good overview, now comes the hard part...
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That's a little more detail than we put in researching Tincup, CO a few years back for T2K game, although we did drive up there.
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Maps. I say it again, maps; road maps, topographical maps are especially useful, get a decent highway atlas and then pick out likely locations to bury teams and their supply caches. Place any supply depots, command bases, etc. Where will the MARS teams go?
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I'm a Quartermaster, so I'm big on maps and charts.
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Size of the team will be important. In TM1-1, it is suggested that teams can be as few as 2-3 people. In a real life situation, this would be very unlikely. I perfer a team of twelve in 2-3 vehicles. This allows for enough people to cover those dull but necessary jobs. SO yes you most likely need to develop a few NPCs.
Hope this helps!
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I would probably organize it as a platoon, with each squad being made up of one set of PCs, the other squad being their second characters. That way, when someone can't make the game, someone else can play a fill-in from the other squad as a second character to cover any skill/role gaps.
It'll be my first game of TMP, but hardly my first post-apocalyptic game. Thanks for the help!