Quote:
Originally Posted by Marc
1. For the first option, I like the idea to modify the damage accordingly to the Margin of Success. But i would discard to use a "fixed" modifier to add to the damage roll. I will suggest you an idea adapted from the game "Fading Suns". Simply divide the MOS by three (round fractions down) and this will be the number of additional 6 sided dices added to the normal damage of the weapon. As an advantage, you can apply the rules regarding the armor value as usual, once you know the total number of damages dices, the armor value of the target and the penetration of the weapon. For the Outstanding Success in the "to hit" roll, you can ignore it. Taking into account the MOS will be enough.
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Just to say that I've been using this suggestion and found that it works very well (though no PC has actually been hit yet and that will be the true test!).