Thread: Tactics skill
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Old 02-09-2011, 11:54 AM
Slappy Slappy is offline
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Join Date: Feb 2009
Posts: 97
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I also like a Tactics skill and have added it to several systems. It has a risk of overruling player decisions or being a crutch for poor player decisions, but you can roleplay around that. Plenty of systems have a persuade skill, but that shouldn't prevent a player with a silly line of persuasion from looking like an ass. I've found it best to try to slip the results of the roll into the game where possible rather than give outright advice.

For example "that sounds like a fine idea, but as you walk over to the other fire team to give an example you realize that this could look disturbingly like when your platoon tore to shreds that soviet patrol that stumbled into your lines up north in '97. Of course this time you'd be playing the role of the patrol and getting cut to shreds. Now, if instead they had put their point man and flankers out farther and kept them quieter, things might have gone differently..."
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