Just an idea, thought about it for a while ...
I would not like to have a new skill "Tactics" in my T2K-rules (Ver 2.2).
As Leg said, "Tactics" should come under education. I'm not quite shure, how to handle this in detail, but I can imagine to base the skill-level on the terms spent in active military duty (Okay, count terms as criminal, member of some police force, gouvernment agent, etc. as "active military duty"!). Maybe there should be some kind of factor. Something like
asset: Edu + n x 2 (Where n equals the terms spent in combat units!)
I'd like to call this "military experience". The GM could give further informations, not only on tactics, but knowledge on foreign uniforms, typical tactics used by the enemy, or maybe some military phrases (short commands) in some foreign languages, allied or enemy.
If I should use this skill, I'd roll the dice secretly for the PCs and give them further info or hints.
Not quite shure about it, but it might work and help avoiding some of the "usual" traps, players like to set up for themselves.
Hm ...
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"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
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