I've spent a bit more time thinking about this and feel that Tactics should be a skill learnt just like any other - ie not given to characters for free based on military or combat experience.
This opinion has come about because I've personally seen some really boneheaded decisions made by people with 20+ years of experience, while others who have actually spend some time and effort (and obviously had the interest) to study the subject, whether formally (military lessons) or even extensive reading of military history, tend towards better tactical judgement.
Therefore, and to repeat my earlier comments, Tactics skill should probably be under Education and available in 2.x as an NCO or combat branch Officer skill, or a Secondary Activity (military history enthusiast/reenactment).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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