So here is a question then:
Lets say a group of players had a relatively decent chargen process, leaving then in possession of characters of somewhat above average possession of talents, abilities, and most importantly stuff.
Instead of doing what most would do: run rampant with more guns and ammo that some units three times their size, they decide (The campaign being based in the region framed by the borders of Italy and Austria - the eastern part to boot) decide they rather be hero's in a different sense.
They looked around, did recon, and built a decently equipped small firebase near a choke point for any traffic trying to avoid the well known routes north and south. Instead of being the dictorial types, they offered services: Fuel and Protection if the travellers wanted it, and no comebacks if they didn't. Even did a good bit of looking for the troublemakers and putting them down in the area. Over time, and a lot of it was accomplished before the GM really twigged onto the endgame, they had a decently sized town, well fortified, with good farms and limited (mainly small stuff like fuel and ammo) manufacture astride one of the safer routes, which in turn led to more traffic, which in turn led to more ability to grow and equip, which... well, you get the point. In the end, the head PC (Yours truly) pretty much admitted that the goal all along was to form his own duchy the old fashioned way: By getting growth and power by providing honest protection.
Now, since we all was no longer accepting orders from higher, and we was setting up our own fiefdom, were we marauders, or something else?
__________________
Member of the Bofors fan club! The M1911 of automatic cannon.
Proud fan(atic) of the CV90 Series.
|