You forget about the controlling attribute until the character generation process is complete, then add the final skill points to the controlling attribute (which itself may have changed due to age or secondary activities).
Cascade skills are simply half of the main skill rounded down at all times. If you add points directly to the cascade, then you're improving from that point. Once the originally lower cascade skill (say pistol) is twice the originally higher skill (in this case rifle), then the original rifle increases as the cascade.
In other words, sharing points between the two skills is simply throwing at least half of them into the toilet - focus on one and the other will follow.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
Last edited by Legbreaker; 06-01-2011 at 06:27 PM.
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