It's really quite simple. Half the higher skill is the default for the lower skill. Placing skill points in the lower skill screws things up a little, but not by much.
V2.0 is the same, but you don't take the extra step and add the controlling attribute to the skill points.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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